Party Games
Caps and Hats
Each player puts his cap close to the wall. The
caps and hats must touch one another and form a row. Then draw a line
6 yards away from the wall. The first player throws a small ball into
a cap (hat) except his own. If he fails he puts a little stone in his
cap (hat). If he succeeds the owner of the cap (hat) runs to his cap (hat)
picks up the ball and tries to hit another player. If he hits the player,
this player puts a stone in his cap (hat), if he doesn't hit the player
he puts a stone in his own cap. Then the 2nd player throws the ball into
caps (hats). The player who has three stones in his cap (hat) drops out
of the game. The last player in the game is the winner. You can play this
game with holes instead of caps and hats. Besides you can roll the ball
instead of throwing it.
Forty Ways of Getting There
10 or more players can play this game. Divide the group of players into
2 or more teams. The players must line up one behind the other. At a signal
the fist player of each team runs to a wall or to a line then returns
and tags the second player in line. The 2nd player must then get to the
wall or line in a different way. If the first player ran the second player
can not run. He may hop or jump. The 3rd player (after the 2nd player
has tagged him) may go backwards. The 4th player may hop and wave his
hands. So each player must get to the wall and back again in a different
way. The team which finishes first, wins.
My Grandmother's Trunk
All the players sit around in a circle. The 1st player starts the game.
He says: 'I packed my grandmother's trunk with blouses'. The next player
says: 'I packed my grandmother's trunk with blouses and shirts'. The 3rd
player says: 'I packed my grandmother's trunk with blouses, shirts and
vegetables'. Did you guess what the game is? Each player must repeat the
names of the objects that the other players have said and then add a new
one. Anyone who forgets an object or names of the objects in the wrong
order drops out of the game. The last player is the winner of course.
Who is Missing
All the players sit on chairs in a circle. One player is "It",
and he goes out of the room. While he is out another player leaves the
room by a different door or hides in the room. At the same time all the
other players change their places. Now the players call "It"
back into the room. He must look at the players and find out 'Who is missing?'
as quickly as possible. It's a lot harder than it seems. After he finds
it out, the missing player becomes "It". And a new player must
hide. Each time all the players change their places. The player who needs
the least time for finding out 'Who is missing?' wins.
Three-Legged Race
Divide your group into 2 or 3 teams and each team into pairs of players.
Then tie the legs of each pair of players with a soft rope then left leg
of the one to the right leg of the other. The 2 legs will have to act
as 1 leg in the race, and the 2 players will have 3 legs instead of 4.
Mark a goal line about 50 feet away. The first pairs of each team line
up at a starting line. At a signal they run to the goal line, touch it
and return tagging the second pairs. The 2nd pairs run to the goal line,
touch it and return to tag the next pairs and so on. The team which finishes
first wins.
An Obstacle Race
The players begin by carrying a book under one arm. They go to a certain
place in the hall or room where they find some string. They have to tie
this string round their left hand while keeping the book under their right
arm. If they drop the book it counts against them. Then they go to another
place where they another book. They have to put it under the other arm.
Then they go to another place where they have to clasp a necklace round
their necks always keeping the books under their arms. You may add as
many obstacles as you wish, for example: you may pick up a handkerchief
off the floor with books under the arms or pick up a sweet from
the plate into the mouth and so on. The player who will be able to do
all this must have a prize.
Dots and Dashes
Take a sheet of paper and make as many rows of dots as you want. Then
each player takes a turn and draws a line connecting one dot with the
next horizontally or vertically. Try to connect the dots so that they
make little squares. The player who draws the line which finishes a square
puts the first letter of his name in it. He is allowed to draw one more
line. The player who has more squares than the others, wins.
New Year Presents
You may play this game at your New Year's party. Put the presents for
the players who take part in the game in a large box or bag and place
it on the table. The players have to stand in a line a few meters from
the table. At a signal the player must hop to the table find a parcel
with his (her) name on it and hop back. The player who hops back first
must have one more present. And the player who forgets to hop back must
also have 1 more silly present. Such as a piece of chalk or piece of orange
skin.
Sausage
All players sit in a circle and ask "It" such questions as:
"What is your favorite fruit?"-"What is your nose like?"-"What
do you put on in the morning when its cold in the street?" and so
on. To every question "It" must answer "Sausages".
If he laughs or even smiles he drops out of the game, then another player
must take his place in the center of the circle. The winner is the player
whom the players can not make laugh or smile. And it is not very easy
to remain serious in this game as may seem.
Read by the Lips
All players stand in a line. The 1st in line goes forward and faces the
line. His lips form an English command such as 'Jump' or 'Dance' or 'Run
to the tree'. The player who is next to him goes quickly forward and stands
beside him. Then his lips form what he thinks the first player has said
and so on until the end of the line. It is very interesting to hear what
the last player will say.
Blow - the- Cup - Relay
Divide the players into equal teams of three or more players each. Then
take a string each about 15 feet long and a paper cup for each team. Pull
the string through the bottom of the paper cup. Then tie the string to
the chairs or nails so that its stretched out tight. Now line up the teams
behind each string. Players must stand one behind the other. The open
ends of the paper cups face the players. At a signal first player starts
blowing into the cup to move it along the string. He blows the cup to
the other end of the string. As soon as the cup reaches the end of the
string the same player pushes it back with his hand fir the next player
to blow. The team which finishes first wins.
Say it Quickly
All players sit in a circle, the leader stands in the middle of it and
asks questions. The player have to answer them with words beginning with
'R' or 'S' (you can choose any other letters of the alphabet). But players
have to do it quickly before the leader counts ten. For example the leader
may ask: "What is your favorite food?". The answer can be "Sugar"
or even "Salt". And to the question:" I saw a strange animal
in your garden yesterday - what was it?". The answer can be "Squirrel".
A player who is not able to answer a question quickly must pay a forfeit.
How Exact Can You Be?
In order to play this game you must have a table with different
things on it: matches in a heap, notebooks in a heap, flowers, in a vase,
pins and needles in a heap, etc. Give each player a sheet of paper and
a pencil and ask him to write down how many matches, note-books, flowers,
pins, and needles he thinks there are on the table. Don't give the player
time to count. The player who has the most correct answers wins.
Simon Says
You must choose one player as the leader. He must stand on a box, chair
or table so that everyone can see and hear him. The other players stand
in a line facing the leader. The leader begins by saying: "Simon
says, 'Hands out in front of you'." Then each player must stretch
out his hands. The leader then says: "Simon says, 'Drop hands'."
Each player then must drop his hands. The players obey orders only if
the leader first says "Simon says". If the leader just says:
" Walk backwards", then everyone must stand still because the
leader didn't say: "Simon says, 'Walk backwards'." If a player
obeys an order which he must not obey, he drops out of the game. Or, if
a player does not obey an order which he must obey, he drops out of the
game, too. the last player left in game is the winner. The leader may
not obey his own orders. He may even do something different. For example,
he may say, "Simon says, 'Put your hands on your hips!'" and
he himself puts his hands on his shoulders. Also the leader may give orders
like this: "Simon says, 'Take one step forward... Now one step to
your right'." In this case the players must only take one step forward
and the step to the right, because the leader did not say "Simon
says" before he gave the second order.
Perseverance Wins
All players sit round a table. Each player has
a saucer of rice and a needle before him. At a signal the players begin
to take every grain of rice out of the saucer. The player who finishes
first wins.
Pig's Tail
Draw a pig on a large piece of brown paper, and hang the picture on the
wall. The players stand a few meters off the wall. Everyone must in turn
go up to the picture and try to draw the pig's tail. Each player which
is going to draw is blindfolded and has a piece of chalk in the hand.
The player who manages to draw the pig's tail in its right place wins.
Besides, you may ask blindfolded players to try to draw a whole pig on
the blackboard, and the best pig wins.
Streets and Alleys
The more players you have for this game, the more interesting the game
will be. All the players must get into a line, so that you have many lines
with at least four players in each line. Each line must be three feet
from the next line. then you must choose two players to be the runner
and the chaser. Now every player joins hands with the players on his left
and right, forming a new "streets". One player is the leader.
When he calls out "alleys" then everyone must drop hands, turn
a quarter turn to the right, and join hands with the players now on his
left and right. When the leader calls out "streets" then everyone
must turn a quarter turn to the right again and join hands with the players
now on his left and right. And so on. Meanwhile, the runner and the chaser
are running between the lines. When the streets become alleys, the runner
and the chaser run in different direction. The running players must not
run through the joined hands of the players. When the runner is caught,
h and the chaser go into lines and another pair is chosen.
Opposites
Any number of players can play this game. The players sit in a row. The
leader stands in front of them. Whatever the leader tells a player to
do, the player must do the exact opposite. If the leader tells the player
to stand up, he must, of course, sit down. If the leader tells the player
to smile, he must not smile, though it is very difficult, of course. If
the leader tells the player to cry, he must not laugh, and so on. Then
player who can't do that drops out of the game. the last player in the
game is the winner.
Feeling Leaves
Divide the players into two equal teams. the teams sit in front of each
other one player of the first team is exactly opposite one player of the
second team. One team is blindfolded. Each player of the other team is
given is given a leaf of a flower or a tree and a sheet of paper with
the names of the players of the first team, and a pencil. The players
of the second team give the blindfolded players in turn leaves to feel,
and write down what they say each leaf is. the game continues until each
blindfolded player has felt each leaf. The player who has more correct
answers than others receives a small prize. Then the two teams may change
places. But after the second team is blindfolded you have to change some
leaves.
Feather Football
Divide all players into 2 equal teams. The teams must sit one in front
of the other along both sides of the table. Take a piece of chalk and
draw a line. Divide the table into two equal parts. the line must be parallel
to the rows of players at the table. Then put a feather in the middle
of the table. Each team must try to blow the feather off the table across
the enemy table edge. every time when the team manages to do it, it gets
one point. The team which first gets ten points wins.
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