Free Web Hosting by Netfirms
Web Hosting by Netfirms | Free Domain Names by Netfirms

GAMES
Home
Games
Puzzles
Wallpapers
Funny stuff
Web Design
 

LET'S HAVE SOME FUN

Go to Puzzles!

Page News
Come back and see!
Passwrods for games
SEGA
SONY
PC
Chess tasks
All my games
Tic Tac Toe
Love Test
Hangman
Russian Roulette
Life Timer
Computer's Brain
Maze
Puzzle 1
Checkers
Mine Sweeper
Snake
Gameball
Puzzle 2
Tetris!
Download free games
Pacman
Galaxi
Mario
Maze
Puzzle
Dopewars
Snood
Million (in Russian)
Horoscope (in Russian)

Play 'Hangman' first
Score :
Fails (6):

Party Games
Caps and Hats
 Each player puts his cap close to the wall. The caps and hats must touch one another and form a row. Then draw a line 6 yards away from the wall. The first player throws a small ball into a cap (hat) except his own. If he fails he puts a little stone in his cap (hat). If he succeeds the owner of the cap (hat) runs to his cap (hat) picks up the ball and tries to hit another player. If he hits the player, this player puts a stone in his cap (hat), if he doesn't hit the player he puts a stone in his own cap. Then the 2nd player throws the ball into caps (hats). The player who has three stones in his cap (hat) drops out of the game. The last player in the game is the winner. You can play this game with holes instead of caps and hats. Besides you can roll the ball instead of throwing it.

Forty Ways of Getting There
10 or more players can play this game. Divide the group of players into 2 or more teams. The players must line up one behind the other. At a signal the fist player of each team runs to a wall or to a line then returns and tags the second player in line. The 2nd player must then get to the wall or line in a different way. If the first player ran the second player can not run. He may hop or jump. The 3rd player (after the 2nd player has tagged him) may go backwards. The 4th player may hop and wave his hands. So each player must get to the wall and back again in a different way. The team which finishes first, wins.

My Grandmother's Trunk
All the players sit around in a circle. The 1st player starts the game. He says: 'I packed my grandmother's trunk with blouses'. The next player says: 'I packed my grandmother's trunk with blouses and shirts'. The 3rd player says: 'I packed my grandmother's trunk with blouses, shirts and vegetables'. Did you guess what the game is? Each player must repeat the names of the objects that the other players have said and then add a new one. Anyone who forgets an object or names of the objects in the wrong order drops out of the game. The last player is the winner of course.

Who is Missing
All the players sit on chairs in a circle. One player is "It", and he goes out of the room. While he is out another player leaves the room by a different door or hides in the room. At the same time all the other players change their places. Now the players call "It" back into the room. He must look at the players and find out 'Who is missing?' as quickly as possible. It's a lot harder than it seems. After he finds it out, the missing player becomes "It". And a new player must hide. Each time all the players change their places. The player who needs the least time for finding out 'Who is missing?' wins.

Three-Legged Race
Divide your group into 2 or 3 teams and each team into pairs of players. Then tie the legs of each pair of players with a soft rope then left leg of the one to the right leg of the other. The 2 legs will have to act as 1 leg in the race, and the 2 players will have 3 legs instead of 4. Mark a goal line about 50 feet away. The first pairs of each team line up at a starting line. At a signal they run to the goal line, touch it and return tagging the second pairs. The 2nd pairs run to the goal line, touch it and return to tag the next pairs and so on. The team which finishes first wins.

An Obstacle Race
The players begin by carrying a book under one arm. They go to a certain place in the hall or room where they find some string. They have to tie this string round their left hand while keeping the book under their right arm. If they drop the book it counts against them. Then they go to another place where they another book. They have to put it under the other arm. Then they go to another place where they have to clasp a necklace round their necks always keeping the books under their arms. You may add as many obstacles as you wish, for example: you may pick up a handkerchief off the floor with books under the arms  or pick up a sweet from the plate into the mouth and so on. The player who will be able to do all this must have a prize.

Dots and Dashes
Take a sheet of paper and make as many rows of dots as you want. Then each player takes a turn and draws a line connecting one dot with the next horizontally or vertically. Try to connect the dots so that they make little squares. The player who draws the line which finishes a square puts the first letter of his name in it. He is allowed to draw one more line. The player who has more squares than the others, wins.

New Year Presents
You may play this game at your New Year's party. Put the presents for the players who take part in the game in a large box or bag and place it on the table. The players have to stand in a line a few meters from the table. At a signal the player must hop to the table find a parcel with his (her) name on it and hop back. The player who hops back first must have one more present. And the player who forgets to hop back must also have 1 more silly present. Such as a piece of chalk or piece of orange skin.

Sausage
All players sit in a circle and ask "It" such questions as: "What is your favorite fruit?"-"What is your nose like?"-"What do you put on in the morning when its cold in the street?" and so on. To every question "It" must answer "Sausages". If he laughs or even smiles he drops out of the game, then another player must take his place in the center of the circle. The winner is the player whom the players can not make laugh or smile. And it is not very easy to remain serious in this game as may seem.

Read by the Lips
All players stand in a line. The 1st in line goes forward and faces the line. His lips form an English command such as 'Jump' or 'Dance' or 'Run to the tree'. The player who is next to him goes quickly forward and stands beside him. Then his lips form what he thinks the first player has said and so on until the end of the line. It is very interesting to hear what the last player will say.

Blow - the- Cup - Relay
Divide the players into equal teams of three or more players each. Then take a string each about 15 feet long and a paper cup for each team. Pull the string through the bottom of the paper cup. Then tie the string to the chairs or nails so that its stretched out tight. Now line up the teams behind each string. Players must stand one behind the other. The open ends of the paper cups face the players. At a signal first player starts blowing into the cup to move it along the string. He blows the cup to the other end of the string. As soon as the cup reaches the end of the string the same player pushes it back with his hand fir the next player to blow. The team which finishes first wins.

Say it Quickly
All players sit in a circle, the leader stands in the middle of it and asks questions. The player have to answer them with words beginning with 'R' or 'S' (you can choose any other letters of the alphabet). But players have to do it quickly before the leader counts ten. For example the leader may ask: "What is your favorite food?". The answer can be "Sugar" or even "Salt". And to the question:" I saw a strange animal in your garden yesterday - what was it?". The answer can be "Squirrel". A player who is not able to answer a question quickly must pay a forfeit.

How Exact Can You Be?
In order to play this game you must have a table  with different things on it: matches in a heap, notebooks in a heap, flowers, in a vase, pins and needles in a heap, etc. Give each player a sheet of paper and a pencil and ask him to write down how many matches, note-books, flowers, pins, and needles he thinks there are on the table. Don't give the player time to count. The player who has the most correct answers wins.

Simon Says
You must choose one player as the leader. He must stand on a box, chair or table so that everyone can see and hear him. The other players stand in a line facing the leader. The leader begins by saying: "Simon says, 'Hands out in front of you'." Then each player must stretch out his hands. The leader then says: "Simon says, 'Drop hands'." Each player then must drop his hands. The players obey orders only if the leader first says "Simon says". If the leader just says: " Walk backwards", then everyone must stand still because the leader didn't say: "Simon says, 'Walk backwards'." If a player obeys an order which he must not obey, he drops out of the game. Or, if a player does not obey an order which he must obey, he drops out of the game, too. the last player left in game is the winner. The leader may not obey his own orders. He may even do something different. For example, he may say, "Simon says, 'Put your hands on your hips!'" and he himself puts his hands on his shoulders. Also the leader may give orders like this: "Simon says, 'Take one step forward... Now one step to your right'." In this case the players must only take one step forward and the step to the right, because the leader did not say "Simon says" before he gave the second order.

Perseverance Wins
All players sit round a table. Each player has a saucer of rice and a needle before him. At a signal the players begin to take every grain of rice out of the saucer. The player who finishes first wins.

Pig's Tail
Draw a pig on a large piece of brown paper, and hang the picture on the wall. The players stand a few meters off the wall. Everyone must in turn go up to the picture and try to draw the pig's tail. Each player which is going to draw is blindfolded and has a piece of chalk in the hand. The player who manages to draw the pig's tail in its right place wins. Besides, you may ask blindfolded players to try to draw a whole pig on the blackboard, and the best pig wins.

Streets and Alleys
The more players you have for this game, the more interesting the game will be. All the players must get into a line, so that you have many lines with at least four players in each line. Each line must be three feet from the next line. then you must choose two players to be the runner and the chaser. Now every player joins hands with the players on his left and right, forming a new "streets". One player is the leader. When he calls out "alleys" then everyone must drop hands, turn a quarter turn to the right, and join hands with the players now on his left and right. When the leader calls out "streets" then everyone must turn a quarter turn to the right again and join hands with the players now on his left and right. And so on. Meanwhile, the runner and the chaser are running between the lines. When the streets become alleys, the runner and the chaser run in different direction. The running players must not run through the joined hands of the players. When the runner is caught, h and the chaser go into lines and another pair is chosen.

Opposites
Any number of players can play this game. The players sit in a row. The leader stands in front of them. Whatever the leader tells a player to do, the player must do the exact opposite. If the leader tells the player to stand up, he must, of course, sit down. If the leader tells the player to smile, he must not smile, though it is very difficult, of course. If the leader tells the player to cry, he must not laugh, and so on. Then player who can't do that drops out of the game. the last player in the game is the winner.

Feeling Leaves
Divide the players into two equal teams. the teams sit in front of each other one player of the first team is exactly opposite one player of the second team. One team is blindfolded. Each player of the other team is given is given a leaf of a flower or a tree and a sheet of paper with the names of the players of the first team, and a pencil. The players of the second team give the blindfolded players in turn leaves to feel, and write down what they say each leaf is. the game continues until each blindfolded player has felt each leaf. The player who has more correct answers than others receives a small prize. Then the two teams may change places. But after the second team is blindfolded you have to change some leaves.

Feather Football
Divide all players into 2 equal teams. The teams must sit one in front of the other along both sides of the table. Take a piece of chalk and draw a line. Divide the table into two equal parts. the line must be parallel to the rows of players at the table. Then put a feather in the middle of the table. Each team must try to blow the feather off the table across the enemy table edge. every time when the team manages to do it, it gets one point. The team which first gets ten points wins.

Russian Roulette
Load number of bullets (1-6):


Home| Islam| Azerbaijan| Fuad| Pleasure|Puzzles|Games| Wallpapers| Web Design
©All Rights Reserved 'RasCo International' 2002| Webmaster|Last Modified:Tuesday, January 21, 2003